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    Game Changer
    John McLendon and the Secret Game
    Library Bound
    Also available in: E-Book
    ©2015
    ISBN-13: 978-1-4677-2604-7
    AR Quiz #: 175363
    AR Points: 0.50
    ATOS Level: 5.70
    Lexile Level: 1170
    SRC Reading Level: 10.6
    Pages: 32
    Trim Size: 10 5/8 x 8 7/8
    Dewey: 796.32307'7
    Reading Grade Level: 2
    Interest Grade Level: 2-5
    Ages: 7-11
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    DESCRIPTION John Coy
    When they piled into cars and drove through Durham, North Carolina, the members of the Duke University Medical School basketball team only knew that they were going somewhere to play basketball. They didn't know whom they would play against. But when they came face to face with their opponents, they quickly realized this secret game was going to make history.

    Discover the true story of how in 1944, Coach John McLendon orchestrated a secret game between the best players from a white college and his team from the North Carolina College of Negroes. At a time of widespread segregation and rampant racism, this illegal gathering changed the sport of basketball forever.


    Images of the Interactive Book in Action
     
    Lerner Interactive Books introduce students to knowledge areas in core grade-level curriculum in an engaging format. With titles that span curriculum themes from pre-K - 5th grade, Lerner Interactive Books give readers a digital option for reading that allows them to read, hear, and interact in a way that will engage and motivate them to read more and more often. It's a fast path to deepening students' love of reading and learning.
             
    From the opening page, audio and visual cues and easy-to-use tools help guide your students through the story. As the story begins, words are highlighted while they're read aloud. This type of word distinction better supports letter and word recognition skills, and keeps kids focused on the structure of how to read.
    WATCH, LISTEN, AND LEARN

    System Requirements

    Lerner Interactive Books are delivered via the Internet under a single-user license. Additional licensing options are available upon request.

    The following technical specifications are required to implement Lerner Interactive Books in a school or public library:

    • * T1 Connection or higher at building level (minimum); T3 Connection or higher at building level (recommended)
    • * Adobe Flash Player 9.0 or higher installed on each computer that will access Lerner Interactive Books (free download from Adobe)
    • * Screen resolution adjusted to 1024 x 768 or higher (1440 x 900 recommended)
    • * Recommended monitor screen size: 17" or higher
    • * Speakers or headsets
    For Windows
    • * Microsoft Windows XP
    • * Intel Celeron 2.0 GHz CPU
    • * 512 MB RAM
    • * 100 MB Free Disk Space (Browser Cache)
    • * 128 MB Graphics Card
    • * Microsoft Internet Explorer 7.0
    • * Firefox 3.0
    • * Sound Card
    For Mac
    • * Mac OSX v.10.4
    • * Power PC G5 or Intel processor
    • * 512 MB RAM
    • * 100 MB Free Disk Space
    • * 128 MB Graphics Card
    • * Firefox 3.0
    • * Safari 3
    ​​​
    Book Features
    Afterword, Author Biography, Bibliography, Black-and-White Photographs, Full-Color Illustrations, Further Reading, Illustrator Biography
    About the Author
    John Coy is the author of the picture books Strong to the Hoop, Around the World, Hoop Genius, Game Changer, and Their Great Gift. He lives in Minneapolis and visits schools nationally and internationally.
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    Awards for this Title
    Children's Book Committee at Bank Street College Best Children's Book of the Year
    Cooperative Children's Book Center (CCBC) Choices
    Delaware Diamonds Program
    Elizabeth Burr/Worzalla Award
    Junior Library Guild Selection
    Notable Books for a Global Society
    Orbis Pictus Award
    Starred Reviews
    Booklist
    "This book offers a slice of history and an inspiring portrait in courage . . . [An] exciting account of a landmark game played ahead of its time."—starred, Booklist
    Publishers Weekly
    "[A]n account brimming with suspense and emotional tension . . . skillfully highlights both the energy and importance of the game and the dangerous social climate in which it was played."—starred, Publishers Weekly
    Other Reviews
    The Bulletin of the Center for Children's Books
    "It's a great story. . . . [Use] for a readaloud on teams who challenged segregation."—The Bulletin of the Center for Children's Books
    The New York Times Book Review
    "[T]he kind of story from which 'inspirational' movies are made. . . . This book adds new heroes to the pantheon."—The New York Times Book Review